POV-Ray : Newsgroups : povray.general : Lens Flares? : Re: Lens Flares? Server Time
20 Nov 2024 04:13:36 EST (-0500)
  Re: Lens Flares?  
From: Trevor Quayle
Date: 6 Nov 2001 19:30:50
Message: <3be880ba$2@news.povray.org>
You found me out!  A while back I started to try to do this (one of many
projects simmering on the back burner for me).  After a week of searching I
finally found some values for a 35mm camera lens system and started working
on it.  Last week I was playing a bit more with it and finally got the
beginnings of successful 'real' lens flares.  Mind you it is quite a render,
with 5 lenses (10 refracting/reflecting surfaces) you have to set the max
trace level quite high to get anything workable with all those reflections
and refractions (During the latest runs at it I was up to 5000 for
max_trace_level).  More on that in the future when I get more time to play
with it.


-tgq


"Timothy R. Cook" <tim### [at] scifi-fantasycom> wrote in message
news:3BE87585.572DA5DB@scifi-fantasy.com...
> Something to toy with using photons, perhaps?
> The task: cause a lens flare in a rendering without using a plug-in,
> and without using objects to simulate the parts of the flare.
> Possibly involves building a lens to put in front of the camera...
> --
> Tim Cook
> http://empyrean.scifi-fantasy.com
>
> -----BEGIN GEEK CODE BLOCK-----
> Version: 3.12
> GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
> N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
> PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
> D++(---) G(++) e*>++ h+ !r--- !y--
> ------END GEEK CODE BLOCK------


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